Lacy and Marlon beat gaming challenge by September 10, 2026, 11:59 PM ET?
market:
Yes 66¢ / No 34¢
· liquidity $6,834 · ends 2026-09-11
·
market page ↗
Turns on whether accepting mid-stream objective redefinitions counts as successfully beating the original games under the rules.
no published read yet — crux identified, evidence gathering
Resolution rules (verbatim)
Lacy and Marlon started streaming a gaming marathon on September 1, 2026. They will attempt a challenge to beat Call of Duty: Warzone, Fortnite, and Minecraft.
This market will resolve to "Yes" if Lacy and Marlon complete all three aforementioned objectives of the challenge live on stream by the specified date and time (ET).
An objective must be achieved on stream and accepted by Lacy and Marlon as complete, regardless of any rule changes made during the challenge. An objective will not be treated as completed if they void and continue pursuing it.
Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.
If the challenge is cancelled by, abandoned before completion by, or not completed by the specified date and time, this market will resolve to "No".
The resolution source for this market will be the official broadcasts of Lacy and Marlon.
Games (especially Minecraft) have no objective definition of 'beat.' Rules explicitly allow rule changes during stream. Resolution depends entirely on Lacy and Marlon's subjective 'acceptance'—they can lower the bar mid-stream and still resolve Yes, diverging from naive reading of the challenge.
Machine-readable
This dossier updates continuously. JSON: /m/lacy-and-marlon-beat-gaming-challenge-by-september-10-2026-1159-pm-et.json.
Oracle precedent matches are rolling out.